Week 12 Creating a Boss


Creating a Boss:

The boss is a big part of the user’s experience in a game, many games have these types of events and are acumination of skill and time into the game to be tested in a fight. These fights make the player feel a rewarded and satisfied once beaten. The first and main boss we’re designing will have

6 States - Idle, Slam, Swipe, Beam, Exposed, Dead. These are the phases of the boss that the player will encounter. To go through them I will list their requirements and actions.

Idle: The default state of the boss this will occur when the boss’s attack timer is on cool down, or when the player is not near the boss.

Slam: this will occur as one of the attacks, it will spawn a fire particle effect when the hand hits the floor. At this point a new object will have been created to damage the player in a specific radius giving the player chance to dodge it.

Swipe: This state is going to occur when the player is within proximity of the boss and will be harder to avoid its attack. I will have to create a temporary collider to hit the player with.

Beam: Once the boss has been coded to look at the player, Beam will be a simple attack where a particle effect/object will be enabling to damage the player form the Golems chest.

Exposed: This one will be when the boss has exhausted itself and weak point on the boss will show up, this will give the player its first chance to damage the boss.

Dead: This one will drop an item for the player to collect as piece to being able to fight the final boss.

Files

OpenWorldGame.rar 45 MB
Mar 18, 2019

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